1.物體旋轉
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
int N=0,vx[3000],vy[3000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);//旋轉
glScalef(0.5,0.1,0.1);//細長
glColor3f(0.3,0.3,1.0);//藍色
glutSolidCube(1);//方塊
glPopMatrix();//還原矩陣
glutSwapBuffers();//交換兩倍的buffers
}
void keyboard(unsigned char key,int x,int y)
{
}
void motion(int x, int y)
{
angle++;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160324 陳重任");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}

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