#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("button:%d state:%d x:%d y:%d\n",button,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160616 李啟瑒");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
2、void mouse(int button,int state,int x,int y)//今日03
{
printf("button:%d,state:%d,x:%d,y:%d\n",button,state,x,y);
}的裡面改成
if(state==GLUT_DOWN){
printf("glVertex3f((%d-150)/150.0,-(%d-150)/150.0\n",x,y);
}放開滑鼠後會顯示座標
#include<GL/glut.h>
#include<stdio.h>
float teapotx=0,teapoty=0
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(teapotx,teapoty,0);
glutSolidTeapot(0.3)
glPopMatrix();
glutSwapBuffers();
}
//void mouse(int button,int state,int x,int y)
//{
// if(state==GLUT_DOWN){
// printf("glVertex3f((%d-150)/150.0,-(%d-150)/150.0\n",x,y);
// }
//printf("button:%d,state:%d,x:%d,y:%d\n",button,state,x,y);
//}
void motion(int x,int y){
teapotx=(x-150)/150.0;
teapoty=-(y-150)/150.0;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
用滑鼠拖曳茶壺
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