#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glPushMatrix();
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();///TODO:還原矩陣
glutSwapBuffers();///交換兩倍的buffers
}
int main(int argc,char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);///第二週
///glutMouseFunc(mouse);///第四週 按下去、彈起來
glutDisplayFunc(display);///第四週mouse motion在動(拖曳)/在畫
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;///TODO
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glPushMatrix();
///glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0.1,0.1);///將旋轉中心,放在正中心
glScalef(0.5,0.1,0.1);///細細長長的
glutSolidCube(1);///方塊
glPopMatrix();///TODO:還原矩陣
glutSwapBuffers();///交換兩倍的buffers
}
int main(int argc,char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);///第二週
///glutMouseFunc(mouse);///第四週 按下去、彈起來
glutDisplayFunc(display);///第四週mouse motion在動(拖曳)/在畫
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;///TODO
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細細長長的
glutSolidCube(1);///方塊
glPopMatrix();///TODO:還原矩陣
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);///將旋轉中心,放在正中心
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0.1,0.1);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0.1,0.1);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);///第二週
///glutMouseFunc(mouse);///第四週 按下去、彈起來
glutDisplayFunc(display);///第四週mouse motion在動(拖曳)/在畫
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;///TODO
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細細長長的
glutSolidCube(1);///方塊
glPopMatrix();///TODO:還原矩陣
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);///將旋轉中心,放在正中心
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0.1,0.1);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0.1,0.1);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.25,0,0);///將旋轉中心,放在正中心
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPushMatrix();
glTranslatef(+0.25,0.1,0.1);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0.1,0.1);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char ** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);///第二週
///glutMouseFunc(mouse);///第四週 按下去、彈起來
glutDisplayFunc(display);///第四週mouse motion在動(拖曳)/在畫
glutMainLoop();
}




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