(1) 主題 : 點、線、面
開啟檔案(week01)如下圖
開啟檔案(week01)如下圖
(2)親手打造第GLUT程式
更改面程式碼如下:
void display()
{
glBegin(GL_POLYGON);///凸多邊形
glColor3f( 1, 0, 0 );glVertex2f(1,0);
glColor3f( 0, 1, 0 );glVertex2f(-1,1);
glColor3f( 0, 0, 1 );glVertex2f(-1,-1);
glEnd();
glutSwapBuffers();
}
如圖所示:
如要改成點程式碼如下:
void display()
{
glBegin(GL_POINT);
glColor3f( 1, 0, 0 );glVertex2f(0.9,0);
glColor3f( 0, 1, 0 );glVertex2f(-0.9,0.9);
glColor3f( 0, 0, 1 );glVertex2f(-0.9,-0.9);
glEnd();
glutSwapBuffers();
}
如圖所示:
如要改成線程式碼如下:
void display()
{
glBegin(GL_LINE_LOOP);
glColor3f( 1, 0, 0 );glVertex2f(0.9,0);
glColor3f( 0, 1, 0 );glVertex2f(-0.9,0.9);
glColor3f( 0, 0, 1 );glVertex2f(-0.9,-0.9);
glEnd();
glutSwapBuffers();
}
如圖所示:
(3)實作
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidTeapot( 0.3 );//實心茶壺
glutSwapBuffers();
}
int main(int argc, char *argv[])///也可以打**argv蘋果電腦
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 ");
glutDisplayFunc(display);
glutMainLoop();
}
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