OpenGl 開始!
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(-0.87f, -0.5f);
glEnd();
GLUT專案 開始!
#ifdef __APPLE__
#include <GLUT/glut.h> ///是蘋果電腦用的
#include <GL/glut.h> ///使用glut外掛
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
3.把前面複製的程式貼進去
#include <GL/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(-0.87f, -0.5f);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv); ///設定glut初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
///顯示模式
glutCreateWindow("GLUT Shapes"); ///開glut視窗
glutDisplayFunc(display); ///顯示的函式
glutMainLoop(); ///glut主要的迴圈,卡住不要結束
#include <GL/glut.h> ///使用GLUT外掛
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glutSolidTeapot(0.3);
glutSwapBuffers(); ///交換兩倍的buffers
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv); ///GLUT初始設定
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///顯示模式
glutCreateWindow("08160554"); ///開窗
glutDisplayFunc(display); ///等一下要顯示的函示
glutMainLoop(); ///主要迴圈
}
2.參數
3.畫有指定座標跟顏色的三角形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3ub(181,212,148);
glBegin(GL_TRIANGLES);
glVertex2f((149-150)/150.0, -(116-150)/150.0);
glVertex2f((189-150)/150.0, -(116-150)/150.0);
glVertex2f((176-150)/150.0, -(144-150)/150.0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160554");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3ub(100,100,255);
glBegin(GL_TRIANGLES);
glVertex2f((113-150)/150.0, -(33-150)/150.0);
glVertex2f((44-150)/150.0, -(160-150)/150.0);
glVertex2f((184-150)/150.0, -(160-150)/150.0);
glBegin(GL_TRIANGLES);
glVertex2f((156-150)/150.0, -(49-150)/150.0);
glVertex2f((192-150)/150.0, -(113-150)/150.0);
glVertex2f((127-150)/150.0, -(104-150)/150.0);
glEnd();
glColor3ub(255,255,255);
glBegin(GL_TRIANGLES);
glVertex2f((77-150)/150.0, -(131-150)/150.0);
glVertex2f((86-150)/150.0, -(143-150)/150.0);
glVertex2f((70-150)/150.0, -(143-150)/150.0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160554");
glutDisplayFunc(display);
glutMainLoop();
}













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