week04
#include<GL/glut.h>
#include<stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse (int button,int state,int x,int y)
{
printf("button:%d state:%d x:%d y:%d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include<GL/glut.h>
#include<stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN){
printf("glVertex3f((%d-150)/150.0,-(y-150)/150.0,0);\n",x,y);
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
程式碼:
#include<GL/glut.h>
#include<stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glEnd();
glutSwapBuffers();
}
///void mouse (int button,int state,int x,int y)
void motion(int x,int y)
{
teapotX=(x-150)/150.0;
teapotY=-(y-150)/150.0;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}




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