程式碼:
#include<GL/glut.h>
int N=0,vx[3000],vy[3000];
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
void keyboard(unsigned char key,int x,int y)
int main(int argc,char**argv)
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 drawing");
glutDisplayFunc(display);
程式碼:
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle++,0,0,1);
glTranslatef(-0.25,0,0);
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include<GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotated(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include<GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include<GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
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