利用簡單程式撥放音效
#include <windows.h>
int main()
{
PlaySound("pig.wav",NULL,SND_SYNC);
}
#include <windows.h>
#include <stdio.h>
int main()
{
char a;
int b;
while(scanf("%c",&a)==1){
if(a=='a')PlaySound("do.wav",NULL,SND_SYNC);
else if(a=='s')PlaySound("re.wav",NULL,SND_SYNC);
else if(a=='d')PlaySound("mi.wav",NULL,SND_SYNC);
else if(a=='f')PlaySound("fa.wav",NULL,SND_SYNC);
else if(a=='g')PlaySound("so.wav",NULL,SND_SYNC);
}
}
上面方法因為音檔太長導致無法立即同步
將SYNC改成ASYNC 不強制同步
#include <windows.h>
#include <stdio.h>
int main()
{
char a;
while(scanf("%c",&a)==1){
if(a=='a')PlaySound("do.wav",NULL,SND_ASYNC);
else if(a=='s')PlaySound("re.wav",NULL,SND_ASYNC);
else if(a=='d')PlaySound("mi.wav",NULL,SND_ASYNC);
else if(a=='f')PlaySound("fa.wav",NULL,SND_ASYNC);
else if(a=='g')PlaySound("so.wav",NULL,SND_ASYNC);
}
}
改成使用鍵盤程式 就不需要使用Enter
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='s')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='d')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='f')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='g')PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
放音樂
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a')PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='s')PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='d')PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='f')PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='g')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int botton,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10 light");
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutMainLoop();
}





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