2021年4月26日 星期一

JOJO的電腦圖學_week10

  210426 week10

                                                                                                                                         🔔❤️

聲音的部分

注意!!
要將音檔存在C:\Users\Administrator\Desktop\freeglut\bin
      (上圖的下面反黑部分說的)


試試看吧!
#include <windows.h>
int main()
{
    PlaySound("pig.wav",NULL,SND_SYNC); 
}


自製鋼琴的部分~~你也想邊打程式邊彈鋼琴嗎?
跟著我的步驟吧!!

#include <windows.h>
int main()
{
    PlaySound("so.wav",NULL,SND_SYNC);
    PlaySound("mi.wav",NULL,SND_SYNC);
    PlaySound("mi.wav",NULL,SND_SYNC);
    PlaySound("fa.wav",NULL,SND_SYNC);
    PlaySound("re.wav",NULL,SND_SYNC);
    PlaySound("re.wav",NULL,SND_SYNC);
}

對!按撥放就會有小蜜蜂前1/4段


用鍵盤控制聲音~控制音樂撥出的時間點
#include <windows.h>
#include <stdio.h>///for getchar()
int main()
{
    char c;
    while(1)
    {
        c=getchar();
        PlaySound("do.wav",NULL,SND_ASYNC);
     
        ///SND_SYNC是要"等待同步"...會播完再繼續
        ///SND_ASYNC是"不等待同步",馬上下一行
    }
}

用鍵盤控制聲音PART2
1即Do
2即Re
#include <windows.h>
#include <stdio.h>///for getchar()
int main()
{
    char c;
    while(1)
    {
        c=getchar();
        if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
        if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
        ///SND_SYNC是要"等待同步"...會播完再繼續
        ///SND_ASYNC是"不等待同步",馬上下一行
    }
}

對這是一個會唱歌的茶壺
對!跟上個練習相似,只是多了一個茶壺












#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)///TODO2
{
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("WEEK10 sound");


    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);///TODO2
    glutMainLoop();
}


多個槍聲(按下滑鼠可撥放槍聲)









(更改部分為豆沙粉色

#include <windows.h>

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard(unsigned char key,int x,int y)///TODO2

{

    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);

    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);

    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);

    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);

    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);

}

void mouse(int button,int state,int x,int y)///TODO4

{

    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("WEEK10 sound");

    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);///TODO2

    glutMouseFunc(mouse);

    glutMainLoop();

}

播放MP3檔案


(更改部分為豆沙粉色

#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"///TODO5
CMP3_MCI mp3;///TODO5

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)///TODO2
{
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)///TODO4
{
    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}


int main(int argc,char**argv)
{

    mp3.Load("music.mp3");///TODO5
    mp3.Play();///TODO5

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("WEEK10 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);///TODO2
    glutMouseFunc(mouse);
    glutMainLoop();
}

!!音檔要存在 C:\Users\Administrator\Desktop\freeglut\bin


!!需要使用的CMP3_MCI.h要放在執行資料夾內



大家一起來播黃金傳說吧!


打光的部分

是不是變比較立體了呢!
程式碼基本上都是複製來的
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 light");

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutDisplayFunc(display);
    glutMainLoop();
}


基本上程式碼都是從下圖的程式碼來的

可參考我的week01
改變數字可以改變打光方向

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, -5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };


如果喜歡我的部落格的話
請幫我按右上角的愛心(根本按不下去)
也可以按右上角的小鈴鐺(這也按不下去)
才不會錯過我的更新哦!😉

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