🥡 貼圖 🍱
1.設定
🍙linker settings🍙
cv210
cxcore210
highgui210
🍙search directories🍙
compiler
c:\OpenCV2.1\include
linker
c:\OpenCV2.1\lib
2.寫程式,讓他圖片能跑出來
程式碼如下:
#include <opencv/highgui.h>
int main()
{
IplImage*img=cvLoadImage("01.jpg");
cvShowImage("week08",img);
cvWaitKey(0);
}
3.用成專案,為了確認圖片可不可以用
🍩圖片要儲存在freeglut\bin🍩
程式碼如下:
#include <opencv/highgui.h>
int main()
{
IplImage*img=cvLoadImage("01.jpg");
cvShowImage("week08",img);
cvWaitKey(0);
}
4.讓圖片貼在茶壺上
程式碼如下:
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
void init()
{
IplImage * img = cvLoadImage("01.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
} ///貼圖影像的資料都設定好
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,1); glVertex3f(-1,-1,0);
glTexCoord2f(1,1); glVertex3f(+1,-1,0);
glTexCoord2f(1,0); glVertex3f(+1,+1,0);
glTexCoord2f(0,0); glVertex3f(-1,+1,0);
glEnd();
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160554");
init();
glutDisplayFunc(display);
glutMainLoop();
}
🏈完成圖🏈
程式碼如下:
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad;///TODO: Quad
void init()
{
IplImage * img = cvLoadImage("02.jpg");
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
quad = gluNewQuadric();///TODO: Quad
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉
gluQuadricTexture(quad, 1);///TODO:
gluSphere(quad,0.5,30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉
///glutSolidTeapot(0.3);
glutSwapBuffers();
angle++;}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week07 texture");
glutDisplayFunc(display);
glutIdleFunc(display);
glEnable(GL_DEPTH_TEST); ///有3D的深度測試(前面會蓋掉後面)
init();///上面把OpenGL都設好後, 才設定 OpenCV 的貼圖到 OpenGL上面
glutMainLoop();
}







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