week13程式碼:
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h" ///使用外掛
GLMmodel * pmodel = NULL; ///glm模型的指標
GLMmodel * body = NULL;
GLMmodel * arm1 = NULL;
GLMmodel * arm2 = NULL;
///GLMmodel * hand1 = NULL;
///GLMmodel * hand2 = NULL;
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("gundam.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_TEXTURE);
}
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id1);
glPushMatrix();
glTranslatef(0,-1,0);
glRotatef(angle,0,1,0);
///drawmodel();
glmDraw(body,GLM_SMOOTH | GLM_TEXTURE);
glPushMatrix();
glTranslatef(-0.35,+0.68+1,0);
glRotatef(angle,0,0,1);
glTranslatef(+0.35,-0.68-1,0);
glmDraw(arm1,GLM_SMOOTH | GLM_TEXTURE);
glPopMatrix();
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, id2);
glBegin(GL_POLYGON);
glTexCoord2f( 0, 0 ); glVertex3f( -1, -1,0.8 );
glTexCoord2f( 0, 1 ); glVertex3f( -1, +1 ,0.8 );
glTexCoord2f( 1, 1 ); glVertex3f( +1, +1 ,0.8);
glTexCoord2f( 1, 0 ); glVertex3f( +1, -1 ,0.8);
glEnd();
glutSwapBuffers();
angle+=0.1;
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week13 ");
glutDisplayFunc(display);
glutIdleFunc(display);
id1 = myTexture("Diffuse.jpg");
id2 = myTexture("bg.jpg");
body = glmReadOBJ("body.obj");
arm1 = glmReadOBJ("arm1.obj");
arm2 = glmReadOBJ("arm2.obj"); ///因為會被調掉
pmodel=glmReadOBJ("gundam.obj");///完整的大模型
float dimensions[3];
glmDimensions( pmodel,dimensions);
glmScale(pmodel,2.0/dimensions[1]);
glmScale(body, 2.0/dimensions[1]);
glmScale(arm1, 2.0/dimensions[1]);
glmScale(arm2, 2.0/dimensions[1]);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
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