先去下載音樂檔 開啟檔案
不過記得要把音樂檔放在bin 不然會不能播出音樂
下面是播出音樂的程式碼
#include <windows.h>
int main()
{
PlaySound("re.wav",NULL,SND_SYNC);
}
///SND_SYNC是要等待同步 播完再繼續
(下面是程式碼)
#include <windows.h>
#include <stdio.h>
int main()
{
///PlaySound("re.wav",NULL,SND_SYNC);
char c;
while(1){
c=getchar();
if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
}
加入一個茶壺
(下面是程式碼)
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard (unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
點擊畫面會會播出槍擊聲
(下面是程式碼)
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard (unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
要把CMP3_MCI.h放在這個專案檔,然後把自己要播的音樂放在bin
(下面是程式碼)
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard (unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
接著我們要來幫茶壺打光,再開一個檔案,然後將程式碼複製到這些地方(像框框那樣)
(下面是程式碼)
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void keyboard (unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
改變框框的數字可以改變打光方向
(下面是程式碼)
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void keyboard (unsigned char key, int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}










沒有留言:
張貼留言