2021年4月26日 星期一

Week10

Week10


1.主題: 聲音 (音效、音樂)

打開codeblocks新增GLUT專案

程式碼:

#include <windows.h>

int main()

{

    PlaySound("pig.wav",NULL, SND_SYNC);//檔案放在 bin 的目錄裡

}


!!!記得檔案放在 bin 的目錄裡!!!

進階:

#include <windows.h>
#include <stdio.h>
int main()
{
    char c;
    while(1){
        c = getchar();
        if(c=='1')  PlaySound("do.wav",NULL, SND_ASYNC);//檔案放在bin的目錄裡
        if(c=='2')  PlaySound("re.wav",NULL, SND_ASYNC);
        if(c=='3')  PlaySound("mi.wav",NULL, SND_ASYNC);
        if(c=='4')  PlaySound("fa.wav",NULL, SND_ASYNC);
        if(c=='5')  PlaySound("so.wav",NULL, SND_ASYNC);
        //SND_ASYNC是不等待同步
        
    }
    

}

結合茶壺:

#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
        if(key=='1')  PlaySound("do.wav", NULL, SND_ASYNC);
        if(key=='2')  PlaySound("re.wav", NULL, SND_ASYNC);
        if(key=='3')  PlaySound("mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week10 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

如下圖:








結合滑鼠:
#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
        if(key=='1')  PlaySound("do.wav", NULL, SND_ASYNC);
        if(key=='2')  PlaySound("re.wav", NULL, SND_ASYNC);
        if(key=='3')  PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x, int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week10 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

如下圖:


結合MP3:

#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
        if(key=='1')  PlaySound("do.wav", NULL, SND_ASYNC);
        if(key=='2')  PlaySound("re.wav", NULL, SND_ASYNC);
        if(key=='3')  PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x, int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char **argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week10 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}

如下圖:




2.主題:打光

程式碼:

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week10 light");


    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutDisplayFunc(display);
    glutMainLoop();
}

執行如下圖:




調光線:

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week10 light");


    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutDisplayFunc(display);
    glutMainLoop();
}

執行如下圖:




茶壺變亮變清楚了!!



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