2021年4月26日 星期一

week10

 本周利用程式碼的撰寫,將音樂播放出來

程式碼:
#include <windows.h>
int main()
{
    PlaySound("pig.wav",NULL,SND_SYNC);
}



程式碼:
#include <windows.h>
#include <stdio.h>
int main()
{
    char c;
    while(1){
        c=getchar();
        PlaySound("do.wav",NULL,SND_ASYNC);
    }
}

程式碼:
#include <windows.h>
#include <stdio.h>
int main()
{
    char c;
    while(1){
        c=getchar();
        if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
        if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
        if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
    }
}
(以上程式碼便可以利用數字的呈現而播放出想要的音階)


  
程式碼:
#include <windows.h>
#include <stdio.h>
void display
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
    
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week10 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}


#include <windows.h>
#include <stdio.h>
void display
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
    
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week10 sound");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMainLoop();
}





程式碼:(將所有程式碼集合起來並播放)
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5') PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button ,int state,int x,int y)
{
    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

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