2021年4月26日 星期一

Week10

         Week10

1.聲音

wav檔放在執行目錄下


#include <windows.h>

int main()

{

    PlaySound("pig.wav",NULL,SND_SYNC);

}

2.聲音播放


#include <windows.h>

#include <stdio.h>

int main()

{

    char c;

    while(1){

    c = getchar();

    PlaySound("do.wav",NULL,SND_ASYNC);///SYNC等待同步,會播完再繼續

    }///ASYNC不等待同步

}

3.按鍵聲音播放

#include <windows.h>

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard(unsigned char key,int x,int y)

{

    if(key=='1') PlaySound("do.wav", NULL , SND_ASYNC);

    if(key=='2') PlaySound("re.wav", NULL , SND_ASYNC);

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week10");

    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

4.滑鼠點擊播放

#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL , SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') PlaySound("do.wav", NULL , SND_ASYNC);
    if(key=='2') PlaySound("re.wav", NULL , SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}
5.MP3

#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL , SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') PlaySound("do.wav", NULL , SND_ASYNC);
    if(key=='2') PlaySound("re.wav", NULL , SND_ASYNC);
}
int main(int argc,char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}
6.打光


#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutDisplayFunc(display);
    glutMainLoop();
}

改變打光方向數值:const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

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