本周主題:聲音 (音效、音樂),打光 Lighting
聲音 (音效、音樂)
2-1結合圖形
3.使用CMP3_MCI mp3在背景播放mp3檔
打光 Lighting
#include <windows.h>
#include <stdio.h>
int main()
{
char c;
while(1)
{
c=getchar();
if(c=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(c=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(c=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
if(c=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
if(c=='5') PlaySound("so.wav",NULL,SND_ASYNC);
if(c=='6') PlaySound("la.wav",NULL,SND_ASYNC);
if(c=='7') PlaySound("si.wav",NULL,SND_ASYNC);
if(c=='8') PlaySound("do2.wav",NULL,SND_ASYNC);
if(c=='9') PlaySound("star.wav",NULL,SND_ASYNC);
}
}
#include <GL/glut.h>
static int slices = 16;
static int stacks = 16;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutMainLoop();
}





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