2021年4月26日 星期一

WEEK10我昨晚沒睡覺

如何撥出聲音


*pig聲變老鷹聲 哈哈哈

*記得影片要放置bin檔裡,才能跑出聲音。
*影片為wav檔

程式碼如下:

#include <windows.h>

int main()

{

        PlaySound("pig.wav",NULL,SND_SYNC);

}

*SND_SYNC是要"等待同步",會播完再繼續
*SND_ASYNC是要"不等待同步",馬上下一行

----連續出現聲音----

程式碼如下:

#include <windows.h>
#include <stdio.h> //for getchar()
int main()
{
    char a;
    while(1)
    {
        a=getchar();
        if(a=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(a=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(a=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
        if(a=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
        if(a=='5')PlaySound("so.wav",NULL,SND_ASYNC);

    }
}


#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
        if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    }
int main(int argc,char **argv)
{
        glutInit(&argc,argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
        glutCreateWindow("week10 sound");

        glutDisplayFunc(display);
        glutKeyboardFunc(keyboard);
        glutMainLoop();
}




#include <windows.h>
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
        if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
        if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC); (新增)
}
int main(int argc,char **argv)
{
        glutInit(&argc,argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
        glutCreateWindow("week10 sound");

        glutDisplayFunc(display);
        glutKeyboardFunc(keyboard);
        glutMouseFunc(mouse);
        glutMainLoop();
}
 


*播背景音樂-mp3


#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" //老師給的模主須丟入檔案主程式的資料夾裡
CMP3_MCI mp3;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
        if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
        if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
        if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char **argv)
{
        mp3.Load("music.mp3");
        mp3.Play();
        glutInit(&argc,argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
        glutCreateWindow("week10 sound");

        glutDisplayFunc(display);
        glutKeyboardFunc(keyboard);
        glutMouseFunc(mouse);
        glutMainLoop();
}


*黃色為複製專案裡的打亮程式

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f }; //光線不一樣

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc,char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 light");
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutDisplayFunc(display);
    glutMainLoop();
}


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