week14
1.畫一個圓形
2.啟動計時器(4秒背景變色)#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
glutMainLoop();
}
3.經緯度,Wiresphere切法
4.定時選轉方塊5.利用angle+=diff控制旋轉角度6.快速方塊7.旋轉方塊手臂#include <GL/glut.h>
int angle=0;
void drawArm1()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(1,0,0);glutSolidCube(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);glutSolidCube(0.4);
glPushMatrix();
glTranslatef(-0.2,+0.2,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.15,+0,0);
drawArm1();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(20,timer,t+1);
angle+=diff;
if(angle>90||angle<0)diff=-diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week14 timer ");
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
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