2021年5月24日 星期一

black Week14

 week14

1.畫一個圓形


2.啟動計時器(4秒背景變色)

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidSphere(0.3,30,30);

    glutSwapBuffers();

}

void timer(int t)

{

    glClearColor(1,0,0,0);

    display();

}

int main(int argc, char** argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutCreateWindow(" Week14 timer ");

    glutDisplayFunc(display);

    glutTimerFunc(4000,timer,0);

    glutMainLoop();

}

3.經緯度,Wiresphere切法


4.定時選轉方塊


5.利用angle+=diff控制旋轉角度


6.快速方塊


7.旋轉方塊手臂

#include <GL/glut.h>
int angle=0;
void drawArm1()
{
    glPushMatrix();
        glScalef(1,0.5,0.5);
        glColor3f(1,0,0);glutSolidCube(0.3);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glColor3f(1,1,1);glutSolidCube(0.4);
    glPushMatrix();
        glTranslatef(-0.2,+0.2,0);
        glRotatef(angle,0,0,1);
        glTranslatef(-0.15,+0,0);
        drawArm1();
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(20,timer,t+1);
    angle+=diff;
    if(angle>90||angle<0)diff=-diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" Week14 timer ");
    glutDisplayFunc(display);
    glutTimerFunc(0,timer,0);
    glutMainLoop();
}




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