2021年5月24日 星期一

MCUCG_Week14

 1.圓球


#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidSphere(0.3, 30, 30);

    glutSwapBuffers();

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week14");

    glutDisplayFunc(display);

    glutMainLoop();


}

2.網狀球體

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutWireSphere(0.3, 12, 5);//半徑、縱切、橫切


    glutSwapBuffers();

}

void timer(int t)

{

    glClearColor( 1,0,0,0);

    display();

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week14");


    glutDisplayFunc(display);

    glutTimerFunc( 4000, timer, 0);


    glutMainLoop();


}

3.定時旋轉方塊

#include <GL/glut.h>
int angle = 0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //glutWireSphere(0.3, 12, 5);//半徑、縱切、橫切
    glPushMatrix();
        glRotatef(angle, 0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    glutTimerFunc( 30, timer, t+1);
    angle++;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc( 4000, timer, 0);

    glutMainLoop();

}
4.重複旋轉方塊

#include <GL/glut.h>
int angle = 0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //glutWireSphere(0.3, 12, 5);//半徑、縱切、橫切
    glPushMatrix();
        glRotatef(angle, 0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff = 2;
void timer(int t)
{
    glutTimerFunc( 20, timer, t+1);
    angle+=diff;
    if( angle > 180) diff = -diff;
    if( angle < 0)   diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc( 4000, timer, 0);

    glutMainLoop();

}
5.直接重複選轉方塊
#include <GL/glut.h>
int angle = 0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //glutWireSphere(0.3, 12, 5);//半徑、縱切、橫切
    glPushMatrix();
        glRotatef(angle, 0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff = 2;
void timer(int t)
{
    glutTimerFunc( 20, timer, t+1);
    angle+=diff;
    if( angle > 90 || angle < 0) diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc( 0, timer, 0);

    glutMainLoop();

}
6.選轉方塊手臂

#include <GL/glut.h>
int angle = 0;

void drawArm1()
{
    glPushMatrix();
        glScalef(1, 0.5, 0.5);
        glColor3f(1,0,0); glutSolidCube(0.3);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //glutWireSphere(0.3, 12, 5);//半徑、縱切、橫切
    glPushMatrix();
        glColor3f(1,1,1); glutSolidCube(0.4);//身體白
        glPushMatrix();
            glTranslatef(-0.2, +0.2, 0);
            glRotatef(angle, 0,0,1);
            glTranslatef(-0.15, 0, 0);
            drawArm1();
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int diff = 2;
void timer(int t)
{
    glutTimerFunc( 20, timer, t+1);
    angle+=diff;
    if( angle > 90 || angle < 0) diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc( 0, timer, 0);

    glutMainLoop();

}




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