首先畫出一個圓形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///實心的圓球///半徑 縱切 橫片切
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///實心的圓球///半徑 縱切 橫片切
glutSwapBuffers();
}
void timer(int t){ ///時間函式
glClearColor(1,0,0,0);///清除背景的色彩 : 紅色
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 4000,timer,0 );///呼叫時間函式 4000為倒數幾秒,中間為呼叫誰,第三個是參數
glutMainLoop();
}
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t){///鬧鐘響起,timer叫
glutTimerFunc(30,timer,t+1);///馬上設定下一個鬧鐘
angle++;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 4000,timer,0 );///第一個鬧鐘
glutMainLoop();
}
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t){ ///鬧鐘響起,timer叫
glutTimerFunc(20,timer,t+1);///馬上設定下一個鬧鐘
angle+=diff;
if(angle>180) diff = -diff;
if(angle<0) diff = -diff;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc( 4000,timer,0 );///第一個鬧鐘
glutMainLoop();
}
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