2021年5月3日 星期一

week11 上課遲到

1.將老師要求的source 、 windows 、data資料夾解壓縮,將source裏頭的glm.c改成glm.cpp。

2.老樣子的開啟glut專案,將glut專案加入

3.將glm.cpp和glm.h移至glut專案
資料夾

4.codeblocks add file glm.cpp



5.將剛才解壓縮的data資料夾丟入freeglut的bin資料夾中。


尚未打光的保時捷
(程式碼如下)

#include "glm.h"
GLMmodel*pmodel = NULL;

void drawmodel(void)
{
    if(!pmodel)
    {
        pmodel= glmReadOBJ("data/porsche.obj");
        if(!pmodel)exit(0);
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel,90.0);
    }
    glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    drawmodel();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11");

    glutDisplayFunc(display);
    glutMainLoop();
}


幫保時捷打光
(程式碼如下)
#include "glm.h"
GLMmodel*pmodel = NULL;

void drawmodel(void)
{
    if(!pmodel)
    {
        pmodel= glmReadOBJ("data/porsche.obj");
        if(!pmodel)exit(0);
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel,90.0);
    }
    glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(180,0,1,0);
        drawmodel();
    glPopMatrix();
    glutSwapBuffers();
}
    const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };  ///打光
    const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
    const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
    const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
    const GLfloat mat_ambient[ ]    = { 0.7f, 0.7f, 0.7f, 1.0f };
    const GLfloat mat_diffuse[ ]    = { 0.8f, 0.8f, 0.8f, 1.0f };
    const GLfloat mat_specular[ ]   = { 1.0f, 1.0f, 1.0f, 1.0f };
    const GLfloat high_shininess[ ] = { 100.0f };
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11");
glEnable(GL_DEPTH_TEST);    ///打光開始
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);    ///打光結束
    glutDisplayFunc(display);
    glutMainLoop();
}














沒有留言:

張貼留言

Week18期末作業(橘貓的跳舞熊熊)

 期末作業(橘貓的跳舞熊熊) 影片: https://youtu.be/R89tptMaQZw 程式碼: #include <opencv/highgui.h> #include <opencv/cv.h> #include <GL/glut.h...