再來開codeblocks 開openGL專案 把剛剛的cpp跟bmp檔丟進去
然後打開
程式碼:
#include <windows.h>
#include <GL/glut.h>///(0)使用GLUT外掛
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glutSolidTeapot(0.3);///實心茶壺
glutSwapBuffers();///交換兩倍的buffers
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char ** argv)///以前是int main()
{
glutInit(&argc, argv);///(1)GLUT初始設定
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///(2)顯示模式
glutCreateWindow("08160855_YEE");///開窗
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);///(4)等一下要顯示的函式
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();///(5)主要迴圈
}
綠色的是打光
然後setting-compiler設定路徑
程式碼:
#include <windows.h>
#include <GL/glut.h>///(0)使用GLUT外掛
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清空
glutSolidTeapot(0.3);///實心茶壺
glutSwapBuffers();///交換兩倍的buffers
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc, char ** argv)///以前是int main()
{
glutInit(&argc, argv);///(1)GLUT初始設定
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///(2)顯示模式
glutCreateWindow("08160855_YEE");///開窗
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);///(4)等一下要顯示的函式
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
myTexture("Diffuse.jpg");
glutMainLoop();///(5)主要迴圈
}
紫色是貼圖 要記得把jpg檔丟在同個專案檔裡
成品 沒錯就是那個看起來很髒的茶壺 沒錯 那是鋼蛋 想不到吧
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