讀入剛彈模型與背景
前言:
最後看截圖打程式碼...以下是今天的程式碼!
程式碼:
#include <opencv/highgui.h> ///使用 OpenCV 2.1的 highgui外掛
#include <opencv/cv.h> ///使用 OpenCV 2.1的 cv外掛
#include <GL/glut.h>
#include "glm.h" ///使用glm外掛
GLMmodel * pmodel = NULL; ///glm模型的指標
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("gundam.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_TEXTURE);
}
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///讀圖片
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩(使用cv.h)
glEnable(GL_TEXTURE_2D); ///GL開啟貼圖功能
GLuint id; ///準備一個貼圖ID
glGenTextures(1, &id); ///產生1個貼圖後面放貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind後面放貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數,超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S,就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數,放大時的內插,用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()//顯示
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id1);
glPushMatrix();
glRotatef(angle,0,1,0);
drawmodel();
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, id2);
glBegin(GL_POLYGON);
glTexCoord2f( 0, 0 ); glVertex3f( -1, -1,0.8 );
glTexCoord2f( 0, 1 ); glVertex3f( -1, +1 ,0.8 );
glTexCoord2f( 1, 1 ); glVertex3f( +1, +1 ,0.8);
glTexCoord2f( 1, 0 ); glVertex3f( +1, -1 ,0.8);
glEnd();
glutSwapBuffers();
angle++;
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" Week13 ");
glutDisplayFunc(display);
glutIdleFunc(display);
id1 = myTexture("Diffuse.jpg");
id2 = myTexture("bg.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}

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