凡事求個圓,從O開始學轉動
看看你忘了多少先教一顆球球出來吧~~
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3, 30, 30); ///實心圓球
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08160465 一顆Ball");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutWireSphere(0.5, 18, 8); ///網狀球 (多寬、多密、多少層)
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08160465 一顆Ball");
glutDisplayFunc(display);
glutMainLoop();
}
讓他轉吧~
#include <GL/glut.h>
int angle=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutWireSphere(0.5, 18, 8); ///網狀球 (多寬、多密、多少層)
glPopMatrix();
glutSwapBuffers();
}
int diff=1;///加一個判斷用的整數
void timer(int t){
glutTimerFunc(20,timer,t+1);///(速度,使用的函式,參數)
angle+=diff;///(角度旋轉)
if(angle>180)diff=-diff;///超過180度,開始反轉
if(angle<0)diff=-diff;
display();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160465 轉吧蜘蛛網");
glutDisplayFunc(display);
glutTimerFunc(1000,timer,0);///(定時,函式,參數)
glutMainLoop();
}
裝義肢囉~~
#include <GL/glut.h>
int angle=0;
void drawArml(){
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(1,0,1);
glutSolidCube(0.3);//紫色的手手
glPopMatrix();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0,0,1); glutWireSphere(0.5, 18, 8);//藍色身體
glPushMatrix();
glTranslatef(-0.5,0,0);//掛到右上角
glRotatef(angle,0,0,1);//轉動
glTranslatef(-0.15,0,0);//把旋轉中心的關節軸,放在正中心
drawArml();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t){
glutTimerFunc(20,timer,t+1);
angle+=diff;
if(angle>90 || angle<0)diff=-diff;//判斷角度旋轉
display();
}
int main(int argc, char** argv){
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("08160465 會轉的手");
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}




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