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複習上週內容、增加動畫技巧及視窗大小位置、最後複習WEEK8貼圖
今年立了6顆雞蛋呦🐉
OKK開始!!(*最近家裡網路好像壞了嗚嗚)
1.放大視窗(預設300x300),移動視窗(預設會照著前一個位置往下移一點點)
glutInitWindowSize(500,500);
glutInitWindowPosition(700,0);void display(){
glClearColor( 1,0,0,0);///用來Clear的Color 用紅色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 1,1,0 );
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f }; glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);#include <GL/glut.h>
void display(){
//顏色
glClearColor( 1,0,0,0);///用來Clear的Color 用紅色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 1,1,0 );
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}//打光
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main( int argc, char ** argv )
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week17 review");
glutInitWindowSize(500,500);
glutInitWindowPosition(700,0); //視窗大小位置
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutDisplayFunc(display);
glutMainLoop();
}
void display(){
glClearColor( 1,0,0,0);///用來Clear的Color 用紅色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f( 1,1,0 );
//glutSolidTeapot( 0.3 );///身體先註解掉身體,只看手臂
glPushMatrix();
//glTranslatef();///(3)再把轉動中的手臂,掛到肩上
//glRotatef();///(2)再轉動它
glTranslatef(-.3, .1, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///左手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}float angle=90;
void display(){
glClearColor( 1,0,0,0);///用來Clear的Color 用紅色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f( 1,1,0 );
glutSolidTeapot( 0.3 );///身體先註解掉身體,只看手臂
glPushMatrix();
glTranslatef(-.3, 0, 0);///(3)再把轉動中的手臂,掛到肩上
glRotatef(angle, 0,0,1);///(2)再轉動它
glTranslatef(-.3, .1, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///左手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}float oldX=0;
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motoin( int x, int y ){
angle += x-oldX;
oldX = x;//小心,不要漏掉了
glutPostRedisplay();///重畫畫面
}
留言int main( int argc, char ** argv )
{
glutInit( &argc, argv);
glutInitWindowSize(300,300);
glutInitWindowPosition(700,200);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week17 review");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
//...
}float angle[20]={};///先都設成0
int angleID=0;///現在要動的關節是誰?
void keyboard(unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='4') angleID=4;
if(key=='5') angleID=5;
if(key=='6') angleID=6;
}///如果關節很多, 可能要用迴圈來讓程式只要2行 for(int i=0; i<10; i++)
///可能也要用到英文字母int main( int argc, char ** argv )
{
glutInit( &argc, argv);
glutInitWindowSize(300,300);
glutInitWindowPosition(700,200);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week17 review");
glutKeyboardFunc(keyboard);//要有這行, 註冊 keyboard()
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
留言
void motion( int x, int y ){
angle[angleID] += x-oldX;///0: angle[0], 1: angle[1]..
oldX = x;
glutPostRedisplay();///重畫畫面
}
void display(){
glClearColor( 1,0,0,0);///用來Clear的Color 用紅色
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f( 1,1,0 );
glutSolidTeapot( 0.3 );///身體先註解掉身體,只看手臂
glPushMatrix();///左半邊
glTranslatef(-.3, 0, 0);///(3)再把轉動中的手臂,掛到肩上
glRotatef(angle[0], 0,0,1);///(2)再轉動它
glTranslatef(-.3, .1, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///左手臂
glPushMatrix();
glTranslatef(-.3, 0, 0);///(3)再把轉動中的手臂,掛到肩上
glRotatef(angle[1], 0,0,1);///(2)再轉動它
glTranslatef(-.3, 0, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(+.3, 0, 0);///(3)再把轉動中的手臂,掛到肩上
glRotatef(angle[2], 0,0,1);///(2)再轉動它
glTranslatef(+.3, .1, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(+.3, 0, 0);///(3)再把轉動中的手臂,掛到肩上
glRotatef(angle[3], 0,0,1);///(2)再轉動它
glTranslatef(+.3, 0, 0);///(1)移動旋轉中心,放正中心
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}#include <stdio.h>
FILE * fout = NULL;
FILE * fin = NULL;void keyboard(unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='4') angleID=4;
if(key=='5') angleID=5;
if(key=='6') angleID=6;
if(key=='s'){///存檔
if( fout==NULL ) fout = fopen("angle.txt", "w+");
for(int i=0; i<20; i++) fprintf(fout, "%.2f ", angle[i]);
fprintf(fout, "\n");
printf("save angle.txt\n");
}else if(key=='r'){///讀檔 (不能和存檔同時做,因angle.txt不能開2次)
if( fin==NULL ) fin = fopen("angle.txt", "r");
for(int i=0; i<20; i++) fscanf(fin, "%f", &angle[i]);
glutPostRedisplay();///重畫畫面
printf("read angle.txt\n");
}
}void timer(int t){
glutTimerFunc( 500, timer, t+1);
if( fin==NULL ) fin = fopen("angle.txt", "r");
for(int i=0; i<20; i++) fscanf(fin, "%f", &angle[i]);
glutPostRedisplay();///重畫畫面
printf("read angle.txt\n");
}
留言void keyboard(unsigned char key, int x, int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='4') angleID=4;
if(key=='5') angleID=5;
if(key=='6') angleID=6;
if(key=='p'){///Play播放
glutTimerFunc(0, timer, 0);///一開始的第1個timer
}它就會開始動囉!!!
但是, 想要動得更順, 利用 alpha 來內插
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL;
FILE * fin = NULL;
float angle[20]={}, angleOld[20], angleNew[20];///先都設成0
int angleID=0;///現在要動的關節是誰?
void timer(int t){
glutTimerFunc( 50, timer, t+1);
if(t%10==0){
for(int i=0; i<20; i++) angleOld[i] = angleNew[i];
if( fin==NULL ) fin = fopen("angle.txt", "r");
for(int i=0; i<20; i++) fscanf(fin, "%f", &angleNew[i]);
printf("read angle.txt\n");
}
float alpha = (t%10)/10.0;///介於 0.0 - 1.0 之間
for(int i=0; i<20; i++) angle[i] = alpha*angleNew[i]+(1-alpha)*angleOld[i];
glutPostRedisplay();///重畫畫面
}貼圖三部曲:
- 安裝 OpenCV 2.1 裝在預設目錄 C:\OpenCV2.1 要記得 PATH 要加起來 C:\OpenCV2.1\bin 也準備好
- CodeBlocks 要重開, CodeBlocks 的 Setting-Compiler 的 include 和 link 的 3個咒語弄好
- 開始寫程式
#include <opencv/highgui.h>
IplImage * img = NULL;int main( int argc, char ** argv )
{
img = cvLoadImage("background.png");///小心,要是.cpp的專案,才能簡單寫程式
cvShowImage("img", img);///秀圖
cvWaitKey(0);///等按任意鍵,才能繼續小心, 檔案要放在工作的執行目錄, 才會正確秀出來。
所以, 我們需要用 Notepad++ 把 CodeBlocks Project .cbp檔開起來 (week17_review.cbp), 把 working_dir 換成小數點, 再 reload 重開, 便可以成功的讀入檔案。
小心: freeglut.dll 也要 copy 過去, 才不會出現錯誤
以下為全部程式碼:
#include <GL/glut.h>
#include <opencv/highgui.h>
IplImage * img = NULL;
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
img = cvLoadImage("background.png");///小心,要是.cpp的專案,才能簡單寫程式
cvShowImage("img", img);///秀圖
cvWaitKey(0);///等按任意鍵,才能繼續
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week17 review");
glutDisplayFunc(display);
glutMainLoop();
}但是現在要做 Week08貼圖
讓划龍舟貼圖放到茶壺裡
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id1, id2; ///TODO:增加2個 貼圖ID
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week17 review");
glutDisplayFunc(display);
id2 = myTexture("background.png");
glEnable(GL_DEPTH_TEST);///3D的深度測試功能要開起來,3D才會正確
glutMainLoop();
}






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