#include <GL/glut.h>
#include <stdio.h>
int N=0,vx[3000],vy[3000];
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glScalef(0.5,0.1,0.1);
glColor3f(0.3,0.3,1.0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle++;
display();
}
void keyboard( unsigned char key,int x,int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161071");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
畫出可以自己旋轉的正方形
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161071");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
畫出一個長方形
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0,0);
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161071");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
再畫出一個可以自行旋轉的長方形
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08161071");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}




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