(程式碼如下)
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();//備份矩陣
glRotatef(angle,0,0,1);//對z軸做旋轉
glScalef(0.5,0.1,0.1);//調成長方形
glColor3f(0.3,0.3,1.0);//藍色的
glutSolidCube(1);//方塊
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)///Mouse
{
angle++; //當Mouse在motion的時候,角度會增加
display();
}
void keboard( unsigned char key,int x, int y)
{
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 -08160050");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);///mouse
glutMainLoop();
}
會旋轉的正方形!!
(程式碼如下)
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 -08160050");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
旋轉軸放在中間,讓長方形旋轉
(程式碼如下)
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,0,1);
glScalef(0.5,0.1,0.1);
glTranslatef(-0.25,0,0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 -08160050");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
這個是一個手在做轉動
(程式碼如下)
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細細長長的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);///把手臂掛在肩膀上
glRotatef(angle++,0,0,1);///轉動
glTranslatef(-0.25,0,0);//將旋轉中心放在正中心
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);///顯示模式
glutCreateWindow("week05 -08160050");///開窗
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);///細細長長的
glutSolidCube(1);///方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0); ///手臂,掛上去肩關節
glRotatef(angle,0,0,1);///轉動
glTranslatef(-0.25,0,0);///將旋轉中心放在正中心
hand(); ///上手臂
glPushMatrix();
glTranslatef(-0.25,0,0);///把正確轉動的手肘,掛在關節上
glRotatef(angle,0,0,1);///轉動
glTranslatef(-0.25,0,0);///將選轉中心放在正中心
hand();///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 -08160050");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}





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