新增滑鼠程式 初步可記錄滑鼠座標及按鍵
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int botton,int state,int x,int y)
{
printf("botton:%d state:%d x:%d y:%d\n",botton,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160465 大宇 Week04 Mouse");
glutDisplayFunc(display);
glutMouseFunc( mouse );
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
glVertex3f((157-150)/150.0,-(114-150)/150.0,0);
glVertex3f((149-150)/150.0,-(114-150)/150.0,0);
glVertex3f((140-150)/150.0,-(113-150)/150.0,0);
glVertex3f((146-150)/150.0,-(122-150)/150.0,0);
glVertex3f((135-150)/150.0,-(127-150)/150.0,0);
glVertex3f((118-150)/150.0,-(128-150)/150.0,0);
glVertex3f((115-150)/150.0,-(135-150)/150.0,0);
glVertex3f((97-150)/150.0,-(133-150)/150.0,0);
glVertex3f((85-150)/150.0,-(134-150)/150.0,0);
glVertex3f((82-150)/150.0,-(141-150)/150.0,0);
glVertex3f((89-150)/150.0,-(157-150)/150.0,0);
glVertex3f((100-150)/150.0,-(167-150)/150.0,0);
glVertex3f((106-150)/150.0,-(171-150)/150.0,0);
glVertex3f((116-150)/150.0,-(182-150)/150.0,0);
glVertex3f((181-150)/150.0,-(184-150)/150.0,0);
glVertex3f((188-150)/150.0,-(176-150)/150.0,0);
glVertex3f((195-150)/150.0,-(168-150)/150.0,0);
glVertex3f((197-150)/150.0,-(168-150)/150.0,0);
glVertex3f((208-150)/150.0,-(160-150)/150.0,0);
glVertex3f((211-150)/150.0,-(151-150)/150.0,0);
glVertex3f((211-150)/150.0,-(144-150)/150.0,0);
glVertex3f((216-150)/150.0,-(139-150)/150.0,0);
glVertex3f((222-150)/150.0,-(132-150)/150.0,0);
glVertex3f((226-150)/150.0,-(130-150)/150.0,0);
glVertex3f((212-150)/150.0,-(126-150)/150.0,0);
glVertex3f((206-150)/150.0,-(134-150)/150.0,0);
glVertex3f((206-150)/150.0,-(144-150)/150.0,0);
glVertex3f((201-150)/150.0,-(146-150)/150.0,0);
glVertex3f((197-150)/150.0,-(147-150)/150.0,0);
glVertex3f((193-150)/150.0,-(152-150)/150.0,0);
glVertex3f((190-150)/150.0,-(143-150)/150.0,0);
glVertex3f((189-150)/150.0,-(142-150)/150.0,0);
glVertex3f((186-150)/150.0,-(135-150)/150.0,0);
glVertex3f((182-150)/150.0,-(129-150)/150.0,0);
glVertex3f((176-150)/150.0,-(128-150)/150.0,0);
glVertex3f((164-150)/150.0,-(126-150)/150.0,0);
glVertex3f((160-150)/150.0,-(126-150)/150.0,0);
glVertex3f((153-150)/150.0,-(121-150)/150.0,0);
glVertex3f((158-150)/150.0,-(115-150)/150.0,0);
glEnd();
glutSwapBuffers();
}
void mouse(int botton,int state,int x,int y)
{
if( state==GLUT_DOWN){
printf(" glVertex3f((%d-150)/150.0,-(%d-150)/150.0,0);\n",x,y);
}
//利用Mouse程式印出程式碼
//printf("botton:%d state:%d x:%d y:%d\n",botton,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160465 大宇 Week04 Mouse");
glutDisplayFunc(display);
glutMouseFunc( mouse );
glutMainLoop();
}
三 新增Motion 程式 可以移動整個茶壺
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glEnd();
glutSwapBuffers();
}
/*void mouse(int botton,int state,int x,int y)
{
if( state==GLUT_DOWN){
printf(" glVertex3f((%d-150)/150.0,-(%d-150)/150.0,0);\n",x,y);
}
//printf("botton:%d state:%d x:%d y:%d\n",botton,state,x,y);
}
*/
void motion(int x,int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160465 大宇 Week04 Mouse");
glutDisplayFunc(display);
//glutMouseFunc( mouse );
glutMotionFunc( motion );
glutMainLoop();
}
透過Transformation 了解物體旋轉(Y軸)
透過Transformation 了解物體旋轉(XY軸)
今日最終站 Github 的網頁!!!







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