1.茶壺方位
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int botton,int state,int x,int y)
{
printf("botton:%d state:%d x:%d y:%d\n",botton,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431 如 week04");
glutDisplayFunc(display);
glutMouseFunc( mouse );
glutMainLoop();
}
2.茶壺座標
///可以用滑鼠點出的座標加多邊形寫法畫出茶壺
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int botton,int state,int x,int y)
{
printf(" glVertex3f((%d-150)/150.0, -(y-150)/150.0,0);\n");
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431 如 week04");
glutDisplayFunc(display);
glutMouseFunc( mouse );
glutMainLoop();
}
3.茶壺移動
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(teapotX, teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glEnd();
glutSwapBuffers();
}
///void mouse(int botton,int state,int x,int y)
///{
/// printf(" glVertex3f((%d-150)/150.0, -(y-150)/150.0,0);\n");
///}
void motion(int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=-(y-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431 如 week04");
glutDisplayFunc(display);
///glutMouseFunc( mouse );
glutMotionFunc(motion);
glutMainLoop();
}
4.了解x,y,z 移動旋轉縮放


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