點擊茶壺視窗的任一個點,右邊的小黑視窗會顯示出滑鼠游標所在座標,button:0 表示滑鼠左鍵;button:1表示滑鼠中鍵;button:2表示滑鼠右鍵
(程式碼如下 )
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)///Mouse
{
printf("button:%d state:%d x:%d y:%d\n",button,state,x,y);
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160050陳柏勻");
glutDisplayFunc(display);
glutMouseFunc(mouse);///mouse
glutMainLoop();
}
利用滑鼠游標點擊圖型視窗的任意一個點,即可出現該點的座標位置,再利用該點的座標位置繪製新的圖片。
(程式碼如下)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
glVertex3f((92-150)/150.0, -(94-150)/150.0,0);
glVertex3f((143-150)/150.0, -(99-150)/150.0,0);
glVertex3f((148-150)/150.0, -(137-150)/150.0,0);
glVertex3f((94-150)/150.0, -(166-150)/150.0,0);
glVertex3f((64-150)/150.0, -(186-150)/150.0,0);
glVertex3f((78-150)/150.0, -(214-150)/150.0,0);
glVertex3f((99-150)/150.0, -(215-150)/150.0,0);
glVertex3f((159-150)/150.0, -(223-150)/150.0,0);
glVertex3f((191-150)/150.0, -(205-150)/150.0,0);
glVertex3f((203-150)/150.0, -(173-150)/150.0,0);
glVertex3f((199-150)/150.0, -(128-150)/150.0,0);
glVertex3f((151-150)/150.0, -(91-150)/150.0,0);
glVertex3f((103-150)/150.0, -(80-150)/150.0,0);
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)///Mouse
{
if(state==GLUT_DOWN)
{
printf(" glVertex3f((%d-150)/150.0, -(%d-150)/150.0,0);\n",x,y);
}
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160050陳柏勻");
glutDisplayFunc(display);
glutMouseFunc(mouse);///mouse
glutMainLoop();
}
茶壺跟著鼠標私奔
(程式碼如下)
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glEnd();
glutSwapBuffers();
}
void motion(int x,int y)///Mouse
{
teapotX =(x-150)/150.0;
teapotY=-(y-150)/150.0;
display();
}
int main(int argc,char ** argv)
{
glutInit( &argc , argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("08160050陳柏勻");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
void init()
{
IplImage * img = cvLoadImage("puipui.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char **argv){
glutInit(&argc ,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08 texture");
init();
glutDisplayFunc(display);
glutMainLoop();
}
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