1.茶壺會移動 有參數
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("button:%d state:%d x:%d y:%d\n",button,state,x,y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160324 陳重任");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
2.多加一行程式碼
if(state==GLUT_DOWN)
{ printf("glVertex3f((%d-150)/150.0,-(%d-150)/150.0,0);\n",x,y);}
加在
void mouse(int button,int state,int x,int y)
{
printf("button:%d state:%d x:%d y:%d\n",button,state,x,y);
}
中間
3.茶壺可移動
#include <GL/glut.h>
#include <stdio.h>
float teapotx=0,teapoty=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotx,teapoty,0);
glutSolidTeapot(0.3);
glPopMatrix();
glEnd();
glutSwapBuffers();
}
//void mouse(int button,int state,int x,int y)
//{
// if(state==GLUT_DOWN){
// printf("glVertex3f((%d-150)/150.0,-(%d-150)/150.0,0);\n",x,y);
//}
//{
//printf("button:%d state:%d x:%d y:%d\n",state,button,x,y);
//}
//}
void motion(int x, int y)
{
teapotx=(x-150)/150.0;
teapoty=-(y-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160324 陳重任");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
4.
右手大拇指朝上四指往內包就是轉動方向
5.自己github網站 好棒~
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