1.物體旋轉
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++, 0, 0, 1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431如 week05");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
2.變換旋轉中心點
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glTranslatef(0,0,0);
glRotatef(angle++, 0, 0, 1);
glTranslatef(-0.25,0,0);
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431如 week05");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
3.手臂旋轉
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle++, 0, 0, 1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431如 week05");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
4.左右手
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(+0.25,0,0);
hand();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(+0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("08160431如 week05");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
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