Week06
1.上星期的加一點紅色的程式碼
#include <GL/glut.h>
#include <stdio.h>
float vx[2000],vy[2000];
float angle=0;
int N=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glScalef(0.5,0.1,0.1);
glColor3f(0.3,0.3,1.0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
}
void motion(int x,int y)
{
angle++;
display();
}
int main(int argc, char**argv )
{
glutInit(&argc, argv);///初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///顯示模式
glutCreateWindow("Week05");///開視窗
glutDisplayFunc(display);///顯示函式
glutMotionFunc(motion);
glutMainLoop();
}
float angle=0;
int N=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glScalef(0.5,0.1,0.1);
glColor3f(0.3,0.3,1.0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
}
void motion(int x,int y)
{
angle++;
display();
}
int main(int argc, char**argv )
{
glutInit(&argc, argv);///初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///顯示模式
glutCreateWindow("Week05");///開視窗
glutDisplayFunc(display);///顯示函式
glutMotionFunc(motion);
glutMainLoop();
}
2.超精簡版
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv )
{
glutInit(&argc, argv);///初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///顯示模式
glutCreateWindow("Week06");///開視窗
glutIdleFunc(display);
glutDisplayFunc(display);///顯示函式
glutMainLoop();
}
3.改中心
+glTranslatef(-0.25,0,0);
4.用viod裝手
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
5.手有兩節
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void a()
{
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
a();
hand();
glPushMatrix();
a();
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv )
{
glutInit(&argc, argv);///初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///顯示模式
glutCreateWindow("Week06");///開視窗
glutIdleFunc(display);
glutDisplayFunc(display);///顯示函式
glutMainLoop();
}
6.兩隻手
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void a()
{
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
}
void b()
{
glTranslatef(0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(0.25,0,0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
a();
hand();
glPushMatrix();
a();
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
b();
hand();
glPushMatrix();
b();
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv )
{
glutInit(&argc, argv);///初始化
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///顯示模式
glutCreateWindow("Week06");///開視窗
glutIdleFunc(display);
glutDisplayFunc(display);///顯示函式
glutMainLoop();
}






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