本周教學的內容如下:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glTranslatef(0,0,0);
///glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreataWindow("08160210我是黃品嘉");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glTranslatef(0,0,0);把正確轉動的手臂,掛在肩上
///glRotatef(angle++,0,0,1);轉動
glTranslatef(-0.25,0,0);將旋轉中心,放在正中心
glRotatef(angle++,0,0,1);細細長長
glutSolidCube(1);方塊
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);顯示模式
glutCreataWindow("08160210我是黃品嘉");開窗
glutIdleFunc(display);idle很閒的時候,就重畫面
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glTranslatef(0,0,0);
///glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glutSolidCube(1);
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreataWindow("08160210我是黃品嘉");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);細細長長的
glutSolidCube(1);方塊
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();要掛在哪裡,不一定是-0.25
glTranslatef(-0.25,0,0);手臂,掛上去肩關節
glRotatef(angle++,0,0,1);轉動
glTranslatef(-0.25,0,0);將旋轉中心,放在正中心
hand();上手臂
glPushMatrix();
glTranslatef(-0.25,0,0);把正確轉動的手肘,掛在肘關節
glRotatef(angle++,0,0,1);轉動
glTranslatef(-0.25,0,0);將旋轉中心,放在正中心
hand();下手肘
}
glPopMatrix();
glutSwapBuffers();
angle++;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}





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