物體旋轉
#include <GL/glut.h>
#include <stdio.h> ///TODO
float angle=0;
int N=0,vx[3000], vy[3000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glScalef(0.5,0.1,0.1);
glColor3f(0.3,0.3,1.0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
}
void motion(int x,int y)
{
angle++;
display();
} ///TODO 印出來
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week06 drawing");
glutDisplayFunc(display);
glutMotionFunc( motion );
glutMainLoop();
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,0,1);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle++,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
hand();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
手臂旋轉#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void hand()
{
glPushMatrix();
glScalef(0.5,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPushMatrix();
glTranslatef(+0.25,0,0);
glRotatef(-angle,0,0,1);
glTranslatef(+0.25,0,0);
hand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week06 drawing");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}





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