☆本週內容☆
下載完OpenCV2.1後:
設定codeblocks
1.設定Compiler compiler->Search directories->Compiler選取資料夾路徑C:\OpenCV2.1\include
2.設定Compiler compiler->Search directories->Linker選取資料夾路徑C:\OpenCV2.1\lib
3.設定Compiler compiler->Linker setting->Link libraries裡打上cv210,cxcore210,highgui210
將圖片放入freeglut的bin資料夾
程式碼:
#include <opencv/highgui.h>
int main( )
{
IplImage*img=cvLoadImage("BTS.jpg");
cvShowImage("week08-圖像",img);
cvWaitKey(0);
}
#include <opencv/highgui.h>
int main( )
{
IplImage*img=cvLoadImage("BTS.jpg");
cvShowImage("week08-圖像",img);
cvWaitKey(0);
}
1.叫出另一個"camera"視窗
程式碼:
#include <opencv/highgui.h>
int main( )
{
IplImage*img=cvLoadImage("BTS.jpg");
cvShowImage("week08-圖像",img);
cvWaitKey(0);
CvCapture*cap=cvCreateCameraCapture(0);
while(1)
{
img=cvQueryFrame(cap);
cvShowImage("camera",img);
int key=cvWaitKey(33);
if(key==27)break;
}
}
2.叫出另一個"camera"視窗
程式碼:
#include <opencv/highgui.h>
int main( )
{
IplImage*img=cvLoadImage("BTS.jpg");
cvShowImage("week08-圖像",img);
cvWaitKey(0);
CvCapture*cap=cvCreateCameraCapture(0);
while(1)
{
img=cvQueryFrame(cap);
cvShowImage("camera",img);
int key=cvWaitKey(33);
if(key==27)break; ///按下ESC建跳出"camera"
}
cvReleaseCapture(&cap);
}
照片貼在茶壺上
程式碼:
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
void init( )
{
IplImage * img = cvLoadImage("BTS.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
} ///最後一行最難/最重要, 所貼圖影像的資料都設定好
///上面為https://hackmd.io/@jsyeh/opengl網頁複製的程式碼
void display( ) ///劃出茶壺
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc ,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GL_DOUBLE | GL_DEPTH);
glutCreateWindow("week08 texture");
init( ); ///呼叫
glutDisplayFunc(display);
glutMainLoop( );
}
程式碼:
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
void init( )
{
IplImage * img = cvLoadImage("BTS.jpg"); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
} ///最後一行最難/最重要, 所貼圖影像的資料都設定好
///上面為https://hackmd.io/@jsyeh/opengl網頁複製的程式碼
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON); ///開始畫
glTexCoord2d(0,1);glVertex3f(-1,-1,0); ///開始貼圖
glTexCoord2d(1,1);glVertex3f(+1,-1,0);
glTexCoord2d(1,0);glVertex3f(+1,+1,0);
glTexCoord2d(0,0);glVertex3f(-1,+1,0);
glEnd( ); ///結束畫
glutSolidTeapot(0.3);
glutSwapBuffers( );
}
int main(int argc ,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GL_DOUBLE | GL_DEPTH);
glutCreateWindow("week08-texture");
init( ); ///呼叫
glutDisplayFunc(display);
glutMainLoop( );
}









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