電腦圖學
WEEK10
今天是久違的上課天,過得太爽,不知道在上什麼了哈哈哈!那今天的第一個任務就是運用聲音,
先打開GLUT專案並把程式碼放入,記得聲音要用wav檔,聲音我放在雲端資料夾裡,音檔也要放在bin資料夾中喔~!!
先打開GLUT專案並把程式碼放入,記得聲音要用wav檔,聲音我放在雲端資料夾裡,音檔也要放在bin資料夾中喔~!!
程式碼:
#include <windows.h>
int main(){
PlaySound("pig.wav",NULL,SND_SYNC);
}
第二步,按數字再enter鍵,就會發出聲音
程式碼:
#include <windows.h>
#include <stdio.h> ///for getchar()
int main(){
char c;
while(1){
c=getchar();
PlaySound("do.wav",NULL,SND_ASYNC);
///SND_SYNC是等待同步,會播完再繼續
///SND_ASYNC是不等待同步,馬上下一行
}
}
接著放入鋼琴的五個音
程式碼:
#include <windows.h>
#include <stdio.h> ///for getchar()
int main(){
char c;
while(1){
c=getchar();
if(c=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(c=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(c=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
if(c=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
if(c=='5') PlaySound("so.wav",NULL,SND_ASYNC);
}
}
接下來把前幾周教的結合這次的聲音
程式碼:
放入shot
程式碼:
#include <windows.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button ,int state,int x,int y)
{
if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 sound");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
把背景音樂放入,把music.mp3放入bin,再把CMP3_MCI.h放入week10的資料夾
程式碼:



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