2021年4月26日 星期一

week10 sound

播放音樂

下載wav檔案將檔案放進freeglut的bin檔案裡

 #include<windows.h>
int main()
{
    PlaySound("檔案名稱",NULL,SND_SYNC);
}

---------------------------------------------------------------------------------------------------
按下按鍵播放
#include<windows.h>
#include<stdio.h>
int main()
{
    char c;
    while(1)
    {
        c = getchar();
        if(c=='1')PlaySound("do.wav",NULL,SND_ASYNC);     //ASYNC不等待同步
        if(c=='2')PlaySound("re.wav",NULL,SND_ASYNC);
        if(c=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
        if(c=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
        if(c=='5')PlaySound("so.wav",NULL,SND_ASYNC);
    }
}
---------------------------------------------------------------------------------------------------------
鍵盤按鍵播放
#include<windows.h>
#include<GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
滑鼠點擊播放
#include<windows.h>
#include<GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x, int y)
{
    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}
------------------------------------------------------------------------------------------------
播放BGM
要先將CMP3_MCI.h檔案移動相同檔案中
#include<windows.h>
#include<GL/glut.h>
#include"CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
    if(key=='1')PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySound("so.wav",NULL,SND_ASYNC);
}
void mouse(int button,int state,int x, int y)
{
    if(state==GLUT_DOWN)PlaySound("shot.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

-------------------------------------------------------------------------------------------------
打光


#include<GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
                                                       左右' 上下 前後
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 light");
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutDisplayFunc(display);
    glutMainLoop();
}






沒有留言:

張貼留言

Week18期末作業(橘貓的跳舞熊熊)

 期末作業(橘貓的跳舞熊熊) 影片: https://youtu.be/R89tptMaQZw 程式碼: #include <opencv/highgui.h> #include <opencv/cv.h> #include <GL/glut.h...