2021年4月26日 星期一

我不想出錢 Week10

 1 開GLUT專案,放聲音進去,播放聲音。











2可以放很多聲音進去。












3 加程式碼,跑出茶壺。












4 加程式碼
程式碼:
#include <windows.h>
#include <GL/glut.h>
void display()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
  glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
    if(key=='1')PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}











 5 加程式碼:

#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
  glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
    if(key=='1')PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}












6 加入打光,讓茶壺變立體。

#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
  glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void keyboard( unsigned char key, int x, int y)
{
    if(key=='1')PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char** argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}






















7 改變打光位子
#include <windows.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;

void display()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
  glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f }; 加負號

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void keyboard( unsigned char key, int x, int y)
{
    if(key=='1')PlaySound("do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySound("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySound("mi.wav", NULL, SND_ASYNC);
}
void mouse( int button, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySound("shot.wav", NULL, SND_ASYNC);
}
int main(int argc, char** argv)
{
    mp3.Load("music.mp3");
    mp3.Play();
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 sound");

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}


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