電腦圖學_week10
2021/04/26(一)
今日的上課內容:
- 改檔名為libglut32.a
- 引入函式
- 發出聲音
- 用滑鼠鍵盤播放音樂
- 用mp3播放音樂
今日的程式碼:
///發出聲音
- #include <windows.h>
- int main()
- {
- PlaySound("do.wav",NULL,SND_SYNC);
- }
///發出多個聲音
///SND_ASYNC 不等待同步
- #include <windows.h>
- #include <stdio.h>
- int main()
- {
- char c;
- while (1)
- {
- c = getchar();
- if(c=='1')
- PlaySound("do.wav",NULL,SND_ASYNC);
- else if (c=='2')
- PlaySound("re.wav",NULL,SND_ASYNC);
- else if (c=='3')
- PlaySound("mi.wav",NULL,SND_ASYNC);
- else if (c=='4')
- PlaySound("fa.wav",NULL,SND_ASYNC);
- else if (c=='5')
- PlaySound("so.wav",NULL,SND_ASYNC);
- else if (c=='6')
- PlaySound("Journey - Separate Ways (Worlds Apart) (Official Video - 1983).wav",NULL,SND_ASYNC);
- }
- }
///播放多音檔
- #include <windows.h>
- #include <GL/glut.h>
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- void keyboard(unsigned char key , int x, int y)///TODO2
- {
- if(key == '1') PlaySound("do.wav", NULL, SND_ASYNC);
- if(key == '2') PlaySound("re.wav", NULL, SND_ASYNC);
- if(key == '3') PlaySound("mi.wav", NULL, SND_ASYNC);
- }
- int main(int argc, char **argv)
- {
- glutInit( &argc, argv);
- glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("week10 sound");
- glutDisplayFunc(display);
- glutKeyboardFunc(keyboard);///TODO2
- glutMainLoop();
- }
///滑鼠加鍵盤
- #include <windows.h>
- #include <GL/glut.h>
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- void keyboard(unsigned char key , int x, int y)///TODO2
- {
- if(key == '1') PlaySound("Journey - Separate Ways (Worlds Apart) (Official Video - 1983).wav", NULL, SND_ASYNC);
- if(key == '2') PlaySound("re.wav", NULL, SND_ASYNC);
- if(key == '3') PlaySound("mi.wav", NULL, SND_ASYNC);
- }
- void mouse(int button, int state, int x,int y)
- {
- if(state == GLUT_DOWN) PlaySound("do.wav", NULL, SND_ASYNC);
- }
- int main(int argc, char **argv)
- {
- glutInit( &argc, argv);
- glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("week10 sound");
- glutDisplayFunc(display);
- glutKeyboardFunc(keyboard);///TODO2
- glutMouseFunc(mouse);///TODO4
- glutMainLoop();
- }
///用mp3播放音樂
- #include <windows.h>
- #include <GL/glut.h>
- #include "CMP3_MCI.h"
- CMP3_MCI mp3;
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- void keyboard(unsigned char key , int x, int y)///TODO2
- {
- if(key == '1') PlaySound("Journey - Separate Ways (Worlds Apart) (Official Video - 1983).wav", NULL, SND_ASYNC);
- if(key == '2') PlaySound("re.wav", NULL, SND_ASYNC);
- if(key == '3') PlaySound("mi.wav", NULL, SND_ASYNC);
- }
- void mouse(int button, int state, int x,int y)
- {
- if(state == GLUT_DOWN) PlaySound("do.wav", NULL, SND_ASYNC);
- }
- int main(int argc, char **argv)
- {
- mp3.Load("music.mp3");
- mp3.Play();
- glutInit( &argc, argv);
- glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("week10 sound");
- glutDisplayFunc(display);
- glutKeyboardFunc(keyboard);///TODO2
- glutMouseFunc(mouse);///TODO4
- glutMainLoop();
- }
///茶壺打光
- #include <GL/glut.h>
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- int main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("week10 light");
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutDisplayFunc(display);
- glutMainLoop();
- }
////茶壺不同位置打光
- #include <GL/glut.h>
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSolidTeapot(0.3);
- glutSwapBuffers();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- int main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("week10 light");
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutDisplayFunc(display);
- glutMainLoop();
- }
今日成果:
⬆️多音檔播放 ⬆️茶壺不同位置打光



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