week14
1.主題:Timer與動畫需下載的檔案gundam.zip
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| 在Moodle下載上課用 |
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///實心圓球
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///實心圓球
///半徑 縱切 橫切片
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);///清除背景:紅色
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);///要等多久 叫誰 參數
glutMainLoop();
}
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///step02-1
glRotatef(angle, 0,0,1);///step02-1
glutSolidCube(0.3);///glutSolidSphere(0.3,30,30);///實心的圓球
///半徑 縱切 橫切片
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///step02-1 鬧鐘響了,timer叫了
{
glutTimerFunc(30,timer,t+1);///step02-1馬上設定下一個鬧鐘,別睡太久
angle++;///step02-1上個廁所
display();///step02-1喝個水
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
///睡前第1個鬧鐘///要等多久 叫誰 參數
glutMainLoop();
}
====================順時針=======================
====================逆時針=======================
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///step02-1
glRotatef(angle, 0,0,1);///step02-1
glutSolidCube(0.3);///glutSolidSphere(0.3,30,30);///實心的圓球
///半徑 縱切 橫切片
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)///step02-1 鬧鐘響了,timer叫了
{
glutTimerFunc(20,timer,t+1);///step02-1馬上設定下一個鬧鐘,別睡太久
angle+=diff;///step02-1上個廁所
if(angle>180) diff=-diff;
if(angle<0) diff=-diff;
display();///step02-1喝個水
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
///睡前第1個鬧鐘///要等多久 叫誰 參數
glutMainLoop();
}
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///step02-1
glColor3f(1,1,1);glutSolidCube(0.4);///身體白
///glRotatef(angle, 0,0,1);///step02-1
glPushMatrix();
///glutSolidSphere(0.3,30,30);///實心的圓球
glColor3f(1,0,0);glutSolidCube(0.3);///左手紅
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)///step02-1 鬧鐘響了,timer叫了
{
glutTimerFunc(20,timer,t+1);///step02-1馬上設定下一個鬧鐘,別睡太久
angle+=diff;///step02-1上個廁所
if(angle>90 || angle<0) diff=-diff;
display();///step02-1喝個水
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
///睡前第1個鬧鐘///要等多久 叫誰 參數
glutMainLoop();
}
#include <GL/glut.h>
int angle=0;
void drawArml()
{
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(1,0,0);glutSolidCube(0.3);///左手紅
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);glutSolidCube(0.4);///身體白
glPushMatrix();
glTranslatef(-0.2,+0.2,0);///(3)掛到右上角
glRotatef(angle, 0,0,1);///(2)轉動
glTranslatef(-0.15,0,0);///(1)把旋轉中心
drawArml();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)///step02-1 鬧鐘響了,timer叫了
{
glutTimerFunc(20,timer,t+1);///step02-1馬上設定下一個鬧鐘,別睡太久
angle+=diff;///step02-1上個廁所
if(angle>90 || angle<0) diff=-diff;
display();///step02-1喝個水
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
///睡前第1個鬧鐘///要等多久 叫誰 參數
glutMainLoop();
}










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