2021年5月3日 星期一

week11




程式碼:(打燈用)
#include "glm.h" ///使用glm.cpp外掛 GLMmodel*pmodel=NULL; ///pmodel指標 void drawmodel(void){ ///使用範例的程式 if(!pmodel){ pmodel=glmReadOBJ("data/porsche.obj"); if(!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel,90.0); } glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL); } void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotated(180,0,1,0); drawmodel(); ///使用範例的程式 glPopMatrix(); glutSwapBuffers(); } ///打光的陣列 const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f }; const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat high_shininess[] = { 100.0f }; int main(int argc,char**argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH); glutCreateWindow("Week11"); ///打光的設定 glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); glutDisplayFunc(display); glutMainLoop(); }


程式碼:
#include "glm.h" ///使用glm.cpp外掛
GLMmodel*pmodel=NULL; ///pmodel指標

void drawmodel(void){ ///使用範例的程式
    if(!pmodel){
        pmodel=glmReadOBJ("data/porsche.obj");
        if(!pmodel) exit(0);
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel,90.0);
    }
    glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
}
void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    drawmodel();        ///使用範例的程式
    glutSwapBuffers();
}
int main(int argc,char**argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("Week11");

    glutDisplayFunc(display);
    glutMainLoop();
}



利用課堂時間觀看使用maya匯出3D模型檔




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