印出實心圓球
程式碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);///半徑0.3 縱切30 橫片切30
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
+計時器 等四秒背景轉紅
產生切面
void display ()的glutSolidSphere(0.3,30,30);改----->glutWireSphere(0.3,30,30);
讓方塊能順時鐘、逆時鐘旋轉
程式碼:
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle++;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);///定時
glutMainLoop();
}


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