#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" week14 ");
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(" week14 ");
glutDisplayFunc(display);
glutMainLoop();
}
------------------------------------------------------------------------------------------------------------
時間到了背景變紅
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
glutMainLoop();
}
--------------------------------------------------------------------------------------------------------------時間到了方塊旋轉
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle++;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
glutMainLoop();
}
方塊旋轉角度限制
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>180)diff = -diff;
if(angle<0) diff = -diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);
glutMainLoop();
}
---------------------------------------------------------------------------------------------------------------
程式細節修改
#include <GL/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>90 || angle<0)diff = -diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);///馬上執行
glutMainLoop();
}
-------------------------------------------------------------------------------------------------------------
身體與手臂
#include <GL/glut.h>
int angle=0;
void drawArm1() ///畫手臂
{
glPushMatrix();
glScalef(1,0.5,0.5);
glColor3f(1,0,0);
glutSolidCube(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glutSolidCube(0.4); ///畫身體
glPushMatrix();
glTranslatef(-0.2,+0.2,0); ///手臂位置
glRotatef(angle,0,0,1); ///手臂旋轉
glTranslatef(-0.15,0,0);
drawArm1(); ///畫手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>90 || angle<0)diff = -diff;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}




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