2021年5月24日 星期一

week14timer

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidSphere(0.3,30,30);
    glutSwapBuffers();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow(" week14 ");
    glutDisplayFunc(display);
    glutMainLoop();
------------------------------------------------------------------------------------------------------------

 時間到了背景變紅

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidSphere(0.3,30,30);

    glutSwapBuffers();
}
void timer(int t)
{
    glClearColor(1,0,0,0);
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(4000,timer,0);

    glutMainLoop();
}
--------------------------------------------------------------------------------------------------------------

時間到了方塊旋轉

#include <GL/glut.h>
int angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    angle++;
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(4000,timer,0);

    glutMainLoop();
}
-------------------------------------------------------------------------------------------------------------

方塊旋轉角度限制

#include <GL/glut.h>
int angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    angle+=diff;
    if(angle>180)diff = -diff;
    if(angle<0) diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(4000,timer,0);

    glutMainLoop();
}
---------------------------------------------------------------------------------------------------------------

程式細節修改

#include <GL/glut.h>
int angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidCube(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    angle+=diff;
    if(angle>90 || angle<0)diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(0,timer,0);///馬上執行

    glutMainLoop();
}
-------------------------------------------------------------------------------------------------------------

身體與手臂

#include <GL/glut.h>
int angle=0;
void drawArm1()   ///畫手臂
{
    glPushMatrix();
        glScalef(1,0.5,0.5);
        glColor3f(1,0,0);
        glutSolidCube(0.3);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1,1,1);
        glutSolidCube(0.4);     ///畫身體
        glPushMatrix();
            glTranslatef(-0.2,+0.2,0);   ///手臂位置
            glRotatef(angle,0,0,1);       ///手臂旋轉
            glTranslatef(-0.15,0,0);
            drawArm1();                      ///畫手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int diff=2;
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    angle+=diff;
    if(angle>90 || angle<0)diff = -diff;
    display();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutTimerFunc(0,timer,0);

    glutMainLoop();
}

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