🛸Week15 存檔 讀檔🛸
✨存檔
🔼用fopen() fprintf()寫檔案
🧷程式
#include <stdio.h>///外掛
int main(int argc,char ** argv)
{
FILE*fout=NULL;///file output 變數
fout=fopen("檔名.txt","w+");///開啟檔案 檔名.txt,模式:write
printf( "Hello World\n");///小黑視窗的文字
fprintf(fout,"Hello World\n");///檔名.txt中的文字
}
____________________________________________________
✨修改專案目錄
🧷程式
#include <stdio.h>
int main(int argc,char ** argv)
{
FILE*fin=NULL;///讀檔
fin=fopen("file.txt","r");///開啟檔案(Read
char line[100];
fscanf(fin,"%s",line);
printf("Read %s \n",line);
fscanf(fin,"%s",line);
printf("Read %s \n",line);
}
__________________________________________
🧷程式
#include <stdio.h>
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t)
{
glutTimerFunc(30, timer,t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<90)diff=+2;
glutPostRedisplay();///有空時重新Redisplay
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);///身體
glutSolidTeapot(0.3);///左手臂
glutSolidTeapot(0.3);///左手肘
glutSolidTeapot(0.3);///右手臂
glutSolidTeapot(0.3);///右手肘
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15ManyAngles");
glutDisplayFunc(display);
glutMainLoop();
}
----------------------------------------------------------
✨手臂轉動
🧷程式
#include <stdio.h>
#include <GL/glut.h>
float angle=0, diff=2;///上週程式,會增加、會減少!!!
///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
angle += diff;///上週程式,會增加、會減少!!!
if(angle>90) diff = -2;///上週程式,會增加、會減少!!!
if(angle<0) diff = +2;///上週程式,會增加、會減少!!!
glutPostRedisplay();///上週教display();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///右手臂
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week15 many angles" );
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光
✨兩手臂轉動
🧷程式
#include <stdio.h>
#include <GL/glut.h>
float angle=0, diff=2;///上週程式,會增加、會減少!!!
///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
angle += diff;///上週程式,會增加、會減少!!!
if(angle>90) diff = -2;///上週程式,會增加、會減少!!!
if(angle<0) diff = +2;///上週程式,會增加、會減少!!!
glutPostRedisplay();///上週教display();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle, 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle, 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week15 many angles" );
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光




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