Week 16
1.复习上周
改为float[20]=0;新增floatID=0;
2.新增Keyboard函式
#include <stdio.h>
#include
<GL/glut.h>
float
angle[20]={},diff=2;
int angleID=0;
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle[angleID]+=diff;
if(angle[angleID]>90) diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned
char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(-angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(-angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char **
argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |
GLUT_DEPTH);
glutCreateWindow("week16");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
3.新增mouse,motion函式
int oldX=0,oldY=0;
void mouse(int button,int
state,int x,int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)
{
angle[angleID]+= x-oldX;
oldX=x;
glutPostRedisplay();
}
3.1.加在main里
glutMouseFunc(mouse);
glutMotionFunc(motion);
4.1.加入存档
FILE*fout=NULL;
void keyboard(unsigned
char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s'){
if(fout==NULL)
fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)
printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)
fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
}
4.2.加入读档
FILE*fin=NULL;
if(key=='r'){
if(fin==NULL)
fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)
fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
5.修改专案档位置
6.随时读档(将fprintf修改到motion里)
void motion(int x,int y)
{
angle[angleID]+= x-oldX;
oldX=x;
glutPostRedisplay();
if(fout==NULL) fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)
printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)
fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}





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