☆本週內容☆
程式碼:
#include<stdio.h>
#include<GL/glut.h>
float angle[20]={}; ///都是0的陣列
int angleID=0; ///有20個angle,angle[angleID];
float diff=2; ///宣告一個變數當"改變值"
void timer(int t) ///時間函式
{
glutTimerFunc(30 ,timer ,t+1);
angle[angleID]+=diff; ///改變值變化反應在旋轉角度上
if(angle[angleID]>90) ///如果角度>180,轉回去
{
diff=-2;
}
if(angle[angleID]<0) ///如果角度<0,再轉回去
{
diff=+2;
}
glutPostRedisplay(); ///上週教"display();"
///差別: 不暴力 vs 暴力
}
void keyboard(unsigned char key,int x,int y) ///函式控制旋轉的關節
{
if(key=='0') angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1') angleID=1; ///之後timer()會改變關節 angle[1]
if(key=='2') angleID=2; ///之後timer()會改變關節 angle[2]
if(key=='3') angleID=3; ///之後timer()會改變關節 angle[3]
}
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手臂,用T-R-T移動位置
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16-08160023");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop( );
}
使用mouse、motion函式
滑鼠操控關節旋轉
程式碼:
#include<stdio.h>
#include<GL/glut.h>
float angle[20]={};///都是0的陣列
int angleID=0;///有20個angle,angle[angleID];
///把timer刪去
//float diff=2; ///宣告一個變數當"改變值"
/*void timer(int t) ///時間函式
{
glutTimerFunc(30 ,timer ,t+1);
angle[angleID]+=diff; ///改變值變化反應在旋轉角度上
if(angle[angleID]>90) ///如果角度>180,轉回去
{
diff=-2;
}
if(angle[angleID]<0) ///如果角度<0,再轉回去
{
diff=+2;
}
glutPostRedisplay(); ///上週教"display();"
///差別: 不暴力 vs 暴力
}*/
int oldX=0,oldY=0; ///滑鼠原來位置
void mouse(int button,int state,int x,int y) ///按下去
{
oldX=x;
oldY=y;
}
void motion(int x,int y) ///mouse motion 時,會叫出motion()
{
angle[angleID]+=x-oldX;
oldX=x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1') angleID=1; ///之後timer()會改變關節 angle[1]
if(key=='2') angleID=2; ///之後timer()會改變關節 angle[2]
if(key=='3') angleID=3; ///之後timer()會改變關節 angle[3]
}
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手臂,用T-R-T移動位置
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16-08160023");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
// glutTimerFunc(0,timer,0);
glutMainLoop( );
}
加入上週"存"檔
檔案會存取在freeglut/bin資料夾裡:
程式碼:
#include<stdio.h>
#include<GL/glut.h>
float angle[20]={};///都是0的陣列
int angleID=0;///有20個angle,angle[angleID];
int oldX=0,oldY=0; ///滑鼠原來位置
void mouse(int button,int state,int x,int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)///mouse motion 時,會叫出motion()
{
angle[angleID]+=x-oldX;
oldX=x;
glutPostRedisplay();
}
#include <stdio.h>
FILE*fout=NULL; ///上週"存"擋
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1') angleID=1; ///之後timer()會改變關節 angle[1]
if(key=='2') angleID=2; ///之後timer()會改變關節 angle[2]
if(key=='3') angleID=3; ///之後timer()會改變關節 angle[3]
if(key=='s') ///想存檔案
{
if(fout==NULL)
{
fout=fopen("angle.txt","w+");
}
for(int i=0;i<20;i++) ///for回圈印陣列
{
printf("%.2f",angle[i]);
printf("\n");
}
for(int i=0;i<20;i++) ///for回圈印陣列
{
fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
}
}
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手臂,用T-R-T移動位置
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16-08160023");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop( );
}
加入上週"讀"檔
程式碼:
#include<stdio.h>
#include<GL/glut.h>
float angle[20]={};///都是0的陣列
int angleID=0;///有20個angle,angle[angleID];
int oldX=0,oldY=0; ///滑鼠原來位置
void mouse(int button,int state,int x,int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)///mouse motion 時,會叫出motion()
{
angle[angleID]+=x-oldX;
oldX=x;
glutPostRedisplay();
}
#include <stdio.h>
FILE*fout=NULL; ///上週"存"擋
FILE*fin=NULL; ///上週"讀"擋
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1') angleID=1; ///之後timer()會改變關節 angle[1]
if(key=='2') angleID=2; ///之後timer()會改變關節 angle[2]
if(key=='3') angleID=3; ///之後timer()會改變關節 angle[3]
if(key=='s')///想存檔案
{
if(fout==NULL)
{
fout=fopen("angle.txt","w+");
}
for(int i=0;i<20;i++) ///for回圈印陣列
{
printf("%.2f",angle[i]);
}
printf("\n");
for(int i=0;i<20;i++) ///for回圈印陣列
{
fprintf(fout,"%.2f",angle[i]);
}
fprintf(fout,"\n");
}
///必須"fclose(fout)"或"程式關閉"才會更新"angle.txt"
if(key=='r') ///讀進來
{
if(fin==NULL)
{
fin=fopen("angle.txt","r");
}
for(int i=0;i<20;i++) ///for回圈讀陣列
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
}
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手臂,用T-R-T移動位置
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16-08160023");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop( );
}
邊移動邊存/讀黨,做出會動效果
step1:更改codeblocks檔案路徑為".",並按下確認,跑程式後確認angle.txt是否存在當週資料夾內
step2:移動程式碼,把存檔程式碼放置motion函式中,宣告移置最上面
step3:按著"r"讓程式不對讀取,製造會動的效果
程式碼:
#include<stdio.h>
#include<GL/glut.h>
#include <stdio.h> ///宣告至最上方
FILE*fout=NULL; ///上週"存"擋
FILE*fin=NULL; ///上週"讀"擋
float angle[20]={};///都是0的陣列
int angleID=0;///有20個angle,angle[angleID];
int oldX=0,oldY=0; ///滑鼠原來位置
void mouse(int button,int state,int x,int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)///mouse motion 時,會叫出motion()
{
angle[angleID]+=x-oldX;
oldX=x;
glutPostRedisplay();
///暴力法:邊motion邊存檔
if(fout==NULL)
{
fout=fopen("angle.txt","w+");
}
for(int i=0;i<20;i++)
{
printf("%.2f",angle[i]);
}
printf("\n");
for(int i=0;i<20;i++)
{
fprintf(fout,"%.2f",angle[i]);
}
fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1') angleID=1; ///之後timer()會改變關節 angle[1]
if(key=='2') angleID=2; ///之後timer()會改變關節 angle[2]
if(key=='3') angleID=3; ///之後timer()會改變關節 angle[3]
if(key=='s')///想存檔案
{
if(fout==NULL)
{
fout=fopen("angle.txt","w+");
}
for(int i=0;i<20;i++) ///for回圈印陣列
{
printf("%.2f",angle[i]);
}
printf("\n");
for(int i=0;i<20;i++) ///for回圈印陣列
{
fprintf(fout,"%.2f",angle[i]);
}
fprintf(fout,"\n");
}
///必須"fclose(fout)"或"程式關閉"才會更新"angle.txt"
if(key=='r')///讀進來
{
if(fin==NULL)
{
fin=fopen("angle.txt","r");
}
for(int i=0;i<20;i++) ///for回圈讀陣列
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
}
void display( )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手臂,用T-R-T移動位置
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot(0.3);///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手臂
glPushMatrix();
glTranslatef(0.3,0,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.3,0,0);
glutSolidTeapot(0.3);///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers( );
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16-08160023");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop( );
}







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