#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///現在有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle[angleID] += diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x ,int y)
{
if(key=='0')angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 ");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
----------------------------------------------------------------------------------------------------------------------------#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///現在有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t)
{///timer甚麼都不做
/// glutTimerFunc(30,timer,t+1);
}
int oldX=0,oldY=0;
void mouse(int button ,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX=x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x ,int y)
{
if(key=='0')angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 ");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
--------------------------------------------------------------------------------------------------------------------------#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///現在有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t)
{///timer甚麼都不做
/// glutTimerFunc(30,timer,t+1);
}
int oldX=0,oldY=0;
void mouse(int button ,int state, int x, int y)
{
oldX=x;
oldY=y;
}
FILE * fout =NULL; ///新增變數
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX=x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x ,int y)
{
if(key=='0')angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='s') ///按下s來儲存檔案
{
if(fout==NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ", angle[i] );
printf("\n");
for(int i=0;i<20;i++)fprintf(fout, "%.2f ", angle[i] );
fprintf( fout,"\n");
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 ");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
---------------------------------------------------------------------------------------------------------------------------
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///現在有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t)
{///timer甚麼都不做
/// glutTimerFunc(30,timer,t+1);
}
int oldX=0,oldY=0;
void mouse(int button ,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX=x;
glutPostRedisplay();
}
FILE * fout =NULL;
FILE * fin=NULL; ///新增變數
void keyboard(unsigned char key,int x ,int y)
{
if(key=='0')angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='s')
{
if(fout==NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ", angle[i] );
printf("\n");
for(int i=0;i<20;i++)fprintf(fout, "%.2f ", angle[i] );
fprintf( fout,"\n");
}
if(key=='r') ///按下r來開啟檔案
{
if(fin==NULL)fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 ");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
---------------------------------------------------------------------------------------------------------------------------
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///現在有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t)
{///timer甚麼都不做
/// glutTimerFunc(30,timer,t+1);
}
int oldX=0,oldY=0;
void mouse(int button ,int state, int x, int y)
{
oldX=x;
oldY=y;
}
FILE * fout =NULL;
FILE * fin=NULL;
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX=x;
glutPostRedisplay();
if(fout==NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ", angle[i] );
printf("\n");
for(int i=0;i<20;i++)fprintf(fout, "%.2f ", angle[i] );
fprintf( fout,"\n");
}
void keyboard(unsigned char key,int x ,int y)
{
if(key=='0')angleID=0; ///之後timer()會改變關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='s')
{
if(fout==NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ", angle[i] );
printf("\n");
for(int i=0;i<20;i++)fprintf(fout, "%.2f ", angle[i] );
fprintf( fout,"\n");
}
if(key=='r')
{
if(fin==NULL)fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 ");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}




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