Step01:加入新的專案,並將上周Week15程式碼複製貼上。
修改的部分為:把第4行float angle改成float angle[20]
橘色的部分是增加的程式碼。
如下圖:
![]() |
程式碼如下:
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
}
圖片如下:
Step03:按下數字鍵"0、1、2"關節會改變方向。
將所有的angle代碼改成angle[angleID]。
橘色的部分是增加的程式碼。
程式碼如下:
#include <stdio.h>
#include <GL/glut.h>
float angle [20]={}, diff=2;
int angleID=0;
void timer(int t)///上週程式,會增加、會減少!!!
{
glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
angle[angleID] += diff;///上週程式,會增加、會減少!!!
if(angle[angleID]>90) diff = -2;///上週程式,會增加、會減少!!!
if(angle[angleID]<0) diff = +2;///上週程式,會增加、會減少!!!
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16-2" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光
橘色的部分是增加的程式碼。
程式碼如下:
#include <stdio.h>
#include <GL/glut.h>
float angle [20]={}, diff=2;
int angleID=0;
void timer(int t)///甚麼都不做
{
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)///操作關節
{///mouse按下愈,紀錄現在的位置。冰箱門打開,把大象放進去
oldX=x;
oldY=y;
}
void motion(int x,int y)
{///mouse motion的時候,會呼叫這個motion()
angle[angleID]+= x-oldX;///現在的座標會減掉舊的座標
oldX=x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16-2" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光
橘色的部分是增加的程式碼。
程式碼如下:
#include <stdio.h>
#include <GL/glut.h>
float angle [20]={}, diff=2;
int angleID=0;
void timer(int t)///甚麼都不做
{
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)///操作關節
{///mouse按下愈,紀錄現在的位置。冰箱門打開,把大象放進去
oldX=x;
oldY=y;
}
void motion(int x,int y)
{///mouse motion的時候,會呼叫這個motion()
angle[angleID]+= x-oldX;///現在的座標會減掉舊的座標
oldX=x;
glutPostRedisplay();
}
#include <stdio.h>
FILE*fout=NULL;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
if(fout == NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16-2" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}
結果圖片入下:
#include <stdio.h>
#include <GL/glut.h>
float angle [20]={}, diff=2;
int angleID=0;
void timer(int t)///甚麼都不做
{
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)///操作關節
{///mouse按下愈,紀錄現在的位置。冰箱門打開,把大象放進去
oldX=x;
oldY=y;
}
void motion(int x,int y)
{///mouse motion的時候,會呼叫這個motion()
angle[angleID]+= x-oldX;///現在的座標會減掉舊的座標
oldX=x;
glutPostRedisplay();
}
#include <stdio.h>
FILE*fout=NULL;
FILE *fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
if( key=='s'){
if(fout == NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
if(key=='r')
{
if(fin==NULL)fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16-2" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}
Step06:將keyboard函式裡的
if(fout == NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
移置到motion函式裏頭。
程式碼如下:
#include <stdio.h>
#include <GL/glut.h>
float angle [20]={}, diff=2;
int angleID=0;
void timer(int t)///甚麼都不做
{
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)///操作關節
{///mouse按下愈,紀錄現在的位置。冰箱門打開,把大象放進去
oldX=x;
oldY=y;
}
#include <stdio.h>
FILE*fout=NULL;
FILE *fin=NULL;
void motion(int x,int y)
{///mouse motion的時候,會呼叫這個motion()
angle[angleID]+= x-oldX;///現在的座標會減掉舊的座標
oldX=x;
glutPostRedisplay();
if(fout == NULL)fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;///之後的TIMEER()會改變關節angle[0]
if(key=='1')angleID=1;///之後的TIMEER()會改變關節angle[1]
if(key=='2')angleID=2;///之後的TIMEER()會改變關節angle[2]
if(key=='3')angleID=3;///之後的TIMEER()會改變關節angle[3]
if( key=='s'){
}
if(key=='r')
{
if(fin==NULL)fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16-2" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}
結果圖片如下:






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