week16
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
angle[angleID] += diff;///上週程式,會增加、會減少!!!
if(angle[angleID]>90) diff = -2;///上週程式,會增加、會減少!!!
if(angle[angleID]<0) diff = +2;///上週程式,會增加、會減少!!!
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光
案鍵盤按鍵0123👇
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
angle[angleID] += x-dx;
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光

用滑鼠按👇
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
angle[angleID] += x-oldX;
oldX=x;
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}///先不放貼圖, 先不放打光
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
angle[angleID] +=x -oldX;
oldX=x;
glutPostRedisplay();///上週教display();
}
#include <stdio.h>///Step03
FILE * fout =NULL;///Step03:上週交的第1步
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
if(key=='s'){///Step03想要存檔Save
if(fout == NULL) fout=fopen("angle.txt","w+");///Step03若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f ",angle[i]);///Step03 for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout,"%.2f ",angle[i]);///Step03 for迴圈印陣列
fprintf(fout,"\n");
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}///先不放貼圖, 先不放打光

#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
angle[angleID] +=x -oldX;
oldX=x;
glutPostRedisplay();///上週教display();
}
#include <stdio.h>///Step03
FILE * fout =NULL;///Step03:上週交的第1步
FILE *fin =NULL;
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
if(key=='s'){///Step03想要存檔Save
if(fout == NULL) fout=fopen("angle.txt","w+");///Step03若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f ",angle[i]);///Step03 for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout,"%.2f ",angle[i]);///Step03 for迴圈印陣列
fprintf(fout,"\n");
}
if(key =='r')
{
if(fin=NULL) fin= fopen("angle.txt","r");
for(int i=0; i<20; i++) fscanf(fin, "%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}///先不放貼圖, 先不放打光

#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
#include <stdio.h>///Step03
FILE * fout =NULL;///Step03:上週交的第1步
FILE *fin =NULL;
void motion(int x, int y)
{
angle[angleID] += x-oldX;
oldX=x;
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
if(key=='s'){///Step03想要存檔Save
if(fout == NULL) fout=fopen("angle.txt","w+");///Step03若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f ",angle[i]);///Step03 for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout,"%.2f ",angle[i]);///Step03 for迴圈印陣列
fprintf(fout,"\n");
}
if(key =='r')
{
if(fin==NULL) fin= fopen("angle.txt","r");
for(int i=0; i<20; i++) fscanf(fin, "%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光

移動就會一直跑數字#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;///上週程式,會增加、會減少!!!
int angleID=0;///float angle[20]={};//都是0的陣列 angle
void timer(int t)///上週程式,會增加、會減少!!!
{
///glutTimerFunc( 30, timer, t+1 );///上週程式 設定新的timer
}
int oldX=0, oldY=0;
void mouse(int button,int state, int x, int y)
{
oldX=x;
oldY=y;
}
#include <stdio.h>///Step03
FILE * fout =NULL;///Step03:上週交的第1步
FILE *fin =NULL;
void motion(int x, int y)
{
angle[angleID] += x-oldX;
oldX=x;
glutPostRedisplay();///上週教display();
if(fout == NULL) fout=fopen("angle.txt","w+");///Step03若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f ",angle[i]);///Step03 for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout,"%.2f ",angle[i]);///Step03 for迴圈印陣列
fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x, int y)///keyboard()需要
{
if(key=='0') angleID=0;///之後timer()會改變關節angle[0]
if(key=='1') angleID=1;///之後timer()會改變關節angle[1]
if(key=='2') angleID=2;///之後timer()會改變關節angle[2]
if(key=='3') angleID=3;///之後timer()會改變關節angle[3]
if(key=='s'){///Step03想要存檔Save
if(fout == NULL) fout=fopen("angle.txt","w+");///Step03若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f ",angle[i]);///Step03 for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout,"%.2f ",angle[i]);///Step03 for迴圈印陣列
fprintf(fout,"\n");
}
if(key =='r')
{
if(fin==NULL) fin= fopen("angle.txt","r");
for(int i=0; i<20; i++) fscanf(fin, "%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();///Step05-2
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///Step05-2
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();///Step05-2
glPushMatrix();///Step05-2
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();///step05-3
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();///Step05-3
glPopMatrix();///Step05-2
glPopMatrix();///Step05-2
glutSwapBuffers();
}
int main( int argc, char** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16 many angles" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0);
glutMainLoop();
}///先不放貼圖, 先不放打光
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